Graphics with Ada
  
Thanks to tmoran20031113acm.org who wrote a useful categorization.
He said:
I always have to wonder what people mean when they ask about
"doing graphics".
Do they mean
-  a hardware-independent set of routines to draw
  straight lines and ellipses
 (Examples:
  
  adaopengl
,
 GTKada when using gdk
)
 
-  a graphic user interface GUI in the sense of Windows and Widgets,
 in which case a "graphic library" is a binding to the Windows or MacOS
 (Examples:
GtkAda
(
Win_IO
),
  
  
Rapid
,
Claw
)
 
-  real-time dynamic displays as for a video game or
  visualization of a physical process
 (Examples:
Adagraph
)
 
-  Pixar type photo-realistic rendering of complex scenes
 (Examples:
GLOBE_3D by Gautier de Montmollin
)
 
-  image processing as is done by tools like e.g. photoshop or gimp.
  
  
  
  
  
  
  
  
Auf diese Seite
 http://www.horstpeterhermann.de/ada_related/grafik.html
 
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 http://www.horstpeterhermann.de/ada_related/resources_on_ada.html
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